Vampire for the most part gives players a chance to try out a wide range of fun and evocatively-named disciplines without really hurting their game. Many games even today do not match its real-time lighting of some of its spell effects such as Torch and Fireball, the same real-time lighting that evokes cries of wonder from fans of Crysis, for example. The disciplines and their methodology, as much as Vampire's story, are fed from a deep reservoir of White Wolf's creative work in pen and paper roleplaying gaming
The computer game system is quite adaptable to experimentation with specialized skillsets. In the pen and paper/live roleplay version, higher level skills can not be used at all without the full expenditure of 'Experience' resources, and a five dot skill is as good as it ever will be when first purchased. In the computer game, higher skills in the group can be expanded to the maximum of five dots with no more than the single prerequisite dot in each of the preceding skills
Vampire - Redemption - part 68 - gameplay by RXQ79 on YouTube. Shows the Fireball active lighting, characters in flames and ambient lighting effects, and the benefits of team members deactivated rather than with the active green light on. Also the benefits of high Feed, although it is very expensive to raise
There are two important ways to make the game easier, neither of which involve disciplines directly, and one that does
One is saving and reloading; whether opening chests, or in the magic or weapons stores, or both. Getting the best gear makes unlife considerably easier, and a good money supply early in the game is de riguer for those seeking the bloodpool enhancing effect of wearing +bloodpool gear when gaining rank.
The second is coterie control. The coterie can be easily seen as a greater challenge than the enemies; they spend blood with no good reason more often than they spend it with a purpose. This is well illustrated by the missions infiltrating the two Tremere bases; Tremere Lords taking off half a life bar with each terrible Call Lightning spell can inspire no discernible extra effort on the part of Christof's 'allies', yet the appearance of a single Hopper at the end of battle may goad Serena to summon a Wraith for 20 wasted blood and/or Wilhem to gird himself with the 30-blood Celerity. The coterie can be made to do nothing by making them passive, or even left in place by clicking on the green light next to their blood and health bars
And the third, most definitely, is d Disciplines.